Here is the patch notes for 0.4.3 This patch is now LIVE!
Been a busy week. New patches have been flying out the door in preparation for launch.
Here is a list of all the things that have changed!
-Bosses now all have voice intro for when they appear.
-Scrap Asteroid will now stop when the game is paused in single player [Community Bug]
-Patient (Passive) Now activate after 1 second when you stop moving rather then 5 seconds.
-Mothership (Boss) Now has a new weapon and stronger shields. Careful flying in front of it now
-Rocketeers now shoot actual rockets!
-Updated the balance of multiplayer. Now players can expect more enemies then before when playing with others. The more players you have, the bigger the change.
-Bigger asteroids will now spawn a bit sooner then before in survival.
-Clamp should now work properly when using it as a client in multiplayer.
-Brighten the highlighted selection box on skills/gear
-Heat seeking missiles have new art
-New slash animation for the Mechanic when using the Slash ability
-Player ships will start to show signs of damage when enough damage is taken.
-New particle effect for the disabler's ship
-Updated some muzzle flashes and particles for towers
-New texture for the rammer and disabler
-Ion Cannon's projectile has had an model update
-Fix the color of scrap on the mini map (Only when using the radar cargo bay)
-Boss explosions are a bit more worthy now.
-Visual effects changed for the scavengers traps.
-Scrap asteroid now has a new look. Also will rotate as it floats through space.
-Updated visual on a few different skills.
-Camera will no longer snap when moving between menu in the main menu [Community Bug]
-Scroll Bar on the main menu now works properly with the mouse wheel
-All Achievements have been added to the game
-Fix some bugs when players leave a players lobby.
-More player info on the stats page
-Enemy reference guide is now in! Players must not kill a certain enemy X amount of times before unlocking some information on the enemy. No text has been added yet but should come in the next few updates!
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See you all next time!
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