Here is the patch notes for 0.3.8 This patch is now LIVE!
This patch we are finishing up the last art pieces and getting ready for launch!
-Objectives have been rebalance for more of a challenge.
-The Star Map for Campaign level select has been added.
- Updated level descriptions for each level
- Levels have been LOCKED. You now must complete the levels in sequence from 1-15
-Weapon: Shotgun- Now fires 5 bullets with each upgrade increasing the bullet count by 1.
-Weapon: Machine Gun- Now alternates between barrels as it shoots. Upgrades increase the RoF rather then damage.
-Damage Seal (Active): Reduce the amount of bullets it fired as well as a slight damage decrease.
-Bloodlust (Passive): Duration increased from 3 to 5
-Battle Ready(Passive): Healing increased from 5% to 20%
-Patch (Passive): Healing increased from 1% to 5%
-Patient (Passive): Healing increased from 1% to 10%
-Hard Work (Passive): now correctly increases repair time by 25%
-Mothership Boss has a major health increase
-Pirate Colony Boss now has slightly increased health as well as towers and walls
-Evil Ace (Radiation Skill): Has been greatly reduce to normal levels.
-Lightspeed now grants bullet immunity
-New enemy boss models
-New Skin crate look
-Updated damage particles for each class
-New Evil Ship models
-Redone all weapon upgrade models. Each Tier of weapon should have a unique looking projectile
-Added more Stilts animations
-Fix the UI Resolution bug
-Updated tons of old/dated text in the game
-Removed Beta testing Buttons from UI
-Fix the infinite building effect on Ion Towers
-Added more stability to launching multiplayer games
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See you all next time!
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